

Around this time, there was also consideration for updates to be downloaded onto the console's memory cards by connecting the PC to the PS2 via USB port, as well as support for custom user content. Local multiplayer was, however, confirmed the days prior to the E3 2000, supporting up to 4 players in a single machine, with them playing on split screen. The first public demonstration of this version took place at the GDC 2000, where it was also confirmed that UT won't have online multiplayer, as the development team hasn't received the Internet documentation from Sony's behalf.

While it took some time for them to get used to the Playstation2 development tools, by February 2, 2000, they managed to get a bare-bones engine for the console, and input, file management and scripting were integrated some time later. According to Mark Rein, the game was created with the purpose of showing a product running under the Unreal Engine for the console in order to be able to license the engine to interested third parties. The version for the Playstation 2 console was first hinted by Tim Sweeney on July 16, 1999, and developed in-house by Epic Games themselves. Unreal Tournament has two console versions, each one with its own features. Network compatibility is unaffected by this patch. Finally, an additional patch to update version 348 servers was released November 9, 1999. According to Tim Sweeney, the reason of why UT didn't have good OpenGL support is purely because of market share (at the time, DirectX was the main API used for development). The Linux and Mac versions of the Version 348 demo, as well as an additional crashfix patch for the PC version, were released on October 20, 1999. The demo has the maps CTF-Coret, DM-Morpheus, DM-Phobos, DM-Tempest, and DOM-Sesmar. A final demo was released on Octoand contains 5 maps from the game one map for each gametype, except Assault. The Version 338 demo is not compatible with the final version of the full demo. A Version 338a demo intended to test a server map change problem was accidentally released but rapidly disowned by Epic.

The first full demo (and a patch to the 3dfx-only demo to convert it to the full demo) was released September 28, 1999. Unreal Tournament 1999 Download Free Full Version !FREE!
