

Hope is used to increase your PROFILE LEVEL. When the journey ends (via victory or defeat), you are awarded HOPE based upon how well you did. This replacement hero will be randomly chosen from classes not selected at the start of this expedition. If a hero has died but you have unlocked additional hero classes on your profile, a reinforcement hero will await you at the next INN. ĭead heroes remain dead for this entire expedition but will be available for use again on your next try. Conditions are usually long term buffs or debuffs that result from INN ITEM use at the INN. This tab shows any CONDITIONS present on the hero. Any further damage has a chance to kill the hero depending on their DEATHBLOW RESISTANCE ! Use a helpful COMBAT ITEM or a HEALING SKILL to restore some of the hero's HP before they can be slain! When a hero is reduced to 0 HP, they are on DEATH'S DOOR. Spend your points wisely-they are shared amongst the entire party. Improved skills can yield dramatic results. Most of those effects are shown by TOKENS.


In addition to doing damage, skills can cause a variety of effects. These are "area of effect" ( AOE ) skills. Some skills can target multiple enemies at a time, which is shown by pips joined together. A solid pip means the skill is valid in that rank. The circular PIPS tell you this information. To see what ranks a skill can target, look at the tooltip of the skill. They also can only be used against valid enemies in the correct TARGET RANK. Skills can only be used if the hero is in the correct LAUNCH RANK. You may also use the number key corresponding to the skill slot. Either way, on the item/skill in the displayed skill bar. On a hero's turn, you may first use a COMBAT ITEM, if they have one equipped. Only a partial turn order is shown-you can plan ahead a little, but not completely. The turn order is shown by the PORTRAITS in the top right of the screen. Įach hero or enemy rolls INITIATIVE at the beginning of each round, and this is modified by their SPEED. In most cases, the fight lasts until one side is completely defeated.
